The addition of these nods to popular culture will go a long way towards making your park feel real. You can place rides which highlight the debut of Robin in a 1930s cartoon, as well as build a statue that’s reminiscent of the famous “Partners” statue in Disneyland but with a larger Robin Raccoon holding the hand of a smaller peep. And they represent the history and character of the parks you build in Roller Coaster Tycoon World with mascots like Robin Raccoon – a Mickey Mouse analogue. “Disneyworld is the quintessential theme park,” Kennedy said. There’s also a lot more character in the theme parks you can build. Zoom all the way out and you’ll get the windy feel of the atmosphere blending with the game’s overall theme music. Each of the rides have a distinct theme song playing near them and when you zoom in you’ll hear that as well as the creak and mechanical noises of the ride itself. The new engine entirely in 3D, and the rides, coasters and scenery all look fantastic. I got a chance to sit down with producer Sean Kennedy and designer Derek Manning to talk about how World will make Roller Coaster Tycoon fans jump with joy.įirst off, they’ve done a lot to improve the visual look and sound of the game. Enter Roller Coaster Tycoon World that’s being developed by Pipeworks and published by Atari for an early 2015 release. The next few iterations did not quite live up to the expectations and fans have been clamoring for something to come along that would allow them to make peeps throw up all over again. The first Roller Coaster Tycoon was a fun simulation game that’s remembered fondly for allowing you to build crazy coasters that made all of your guests or “peeps” throw up – or suffer worse fates. It’s a sad truth that sometimes modern sequels to classic franchises don’t live up to the originals. There’s a lot of love for the original Roller Coaster Tycoon at Pipeworks studios.